Picture this: after having graduated from a fairly prestigious public game school with a heavily academic and independent-development-oriented curriculum, you immediately land a job at a big-name publisheloper (publisher + developer) as a designer on a top seller, yearly released license.
As usual with that kind of gig, the pay is nice, you have lots of good workplace relationships, you have vast resources at your disposal and the overall quality of life is better than average. On the other hand, you also need to learn how to cope with the -sometimes Escheresque– logics of HR, Business and Editorial services. You also need to deal with yourself-from-two-years-ago constantly whispering you’re sometimes just reinventing the wheel and treading familiar paths.
Is there a way to reconcile what you were taught to do and what you are doing now? Let’s find out together.