Sorry about the short absence, work got the best of me.
What I intended to talk about earlier this week was about the latest crop of projects to come out of ENJMIN. Every year around the end of June, first year students demo their interactive pieces to the public.
This year, a grand total of seventeen works were presented. Not all of them are downloadable yet, I’ll update the list as they hit the web. Read further for the full list. Continue reading
Yesterday was the final presentation of our prototypes before a panel of industry figures, including Jordan Mechner and Benoît Sokal.
I haven’t been able to give any sign of life lately due to the fact that M.A.Z.E. has to be delivered monday.
I’ll manage to have a lot of info on it around wednesday, I think.
I realize that it’s been very long since I last spoke about my current project. I guess that since I’m immersed in it I can’t really see any remarkable or newsworthy events. Hence the general update.
I’m proud to announce that PoesystemeÂ is an official IGF 2008 Student Competition Entrant.
No, actually, it’s true! Look here . Neat huh?
But then, look at the competition… Very good games all around! What a blessing/curse!
Oh well, we’ll see on “Monday, December 17th” according to the e-mail.
Ok, so work has now officially started on M.A.Z.E., as from this tuesday.
Much can’t be said on the gameplay yet, as it is mainly in my head and it’s the other people’s job to ask the heck out of it, until everything’s been explained to everyone in everyway possible.
These are the people i’ll be working with: