IGDA “Hacked” to push Langdell out!

I received this mail today, if you’re an IGDA member you should have too:

Dear Members,

Recently an email went out that appeared to have originated from IGDA. The return address of this email appeared as: “Concerned_Members_of_the_IGDA@IGDA.org.”
That email address was spoofed and the communication was not an official IGDA communication. We are currently reviewing the methods by which it was sent to see if this was sent out by people ignorant of proper use of the IGDA website or if there was malicious actions involved. We are also reviewing the method by which your email addresses were obtained and if that was done ethically or not. It is my hope that this was done by someone simply overzealous about their cause and not for destructive reasons.

Please be aware IGDA was not responsible for this email and does not have anything to do with the content or the links provided. You should read and use such links at your own risk.

We will investigate this issue and provide you with information on our findings as they are confirmed.

Thank you,

Joshua Caulfield
Executive Director

This is a follow-up to an email from an address coming from @IGDA.org pointing to a simple online survey asking if the member agreed on asking for an extraordinary meeting to force Tim Langdell out which, strangely enough, asked for your membership number along with your name and a simple yes/no radio button.

Is this really an act of vigilantism to remove Langdell from the association or were we just victims of a phishing hack? Time will tell…

The full text of the original e-mail is reproduced below.

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Making History: Spore devs release early prototype

Over at the community pages of Spore, the long-awaited (at least for me) “Sim-everything”, developers have released an early prototype, probably used to develop the space-phase, since it deals with gravitational interaction of particles.

From the article:

Usually these prototypes are never seen by the public, but we thought some of the more intrepid players out there might enjoy playing around with a few of our early Spore prototypes. Keep in mind these are not tested, supported or even easily explained.

I have tested this prototype, and it’s really not player friendly. However, since I started making video games, I’ve manipulated countless prototypes or small “code toys” quickly hacked together to prove a certain point or to test an idea. These objects end up being stronger references to the team than every document you will ever be able to write, and yet they are systematically forgotten after the game has shipped. Continue reading