Episodic games vs episodic gameplay?

I was at the movies the other day (Charlie Wilson’s war – excellent film!) with my fellow “game design student” friends, and we were so enthralled by the movie’s quality that we started thinking about ways to translate that kind of experience to games.

We talked about a self contained narrative and systemic “unit”, lasting no more than two hours (and costing no more than a movie ticket?).

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