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Note: As you can see, this page has fallen into disarray due to a botched blog migration. Mind the gaps.

Poesysteme is a game I developed as a student project. It is an attempt to mix poetry with Darwinian evolution, and to illustrate the changing lives of words and languages.

The player is asked to add words into the game world, where they will live under natural rather than linguistic rules (reproduction, nourishment and predation). Once added, a word can no longer be controlled directly by the player; he can only modify the environment where this word evolves.

At any time, the player can take a “snapshot” of his game world, in the form of a poem composed of all the words that live there; some he has added himself but many new, unknown words birthed during play.Tree3

Upon reading the poem (out loud, preferably) these new words are given a sound and a meaning by the player/reader, who will, maybe, decide to use them in everyday speech…

You can download the game here. Keep in mind that since it was developed on XNA 3.0, you’ll need to have all it’s dependencies installed.

You’ll find that every generated poem is automatically saved in the folder you installed the game. Feel free to spread them around and use them as you see  fit.

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6 thoughts on “Poesysteme

  1. Pingback: Balthazar Auger » Blog Archive » Gamels - game elements

  2. hey can you help me out? I got your game, but i cant play it and i read here i need XNA 3.0? where can i get this, can i just install XNA 3.0 and it will work? sorry for being so newbie, but i really wanna play your game

  3. Hey, just thought I’d tell you that I also tried to run your game. It installed but the first time I launched it, I selected full-screen mode and the nothing happened. Now clicking the icon does nothing. I’ve got XNA 3.0 installed (because I use it), but I don’t know if it’s the right version.

    Anyway, best of luck on your game-making endeavors!

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