After getting the pitch shortlisted, our first task was to actually prove that the mechanic was viable ASAP. This was a rather unique challenge compared to other selected pitches, since they mostly had to build a regular First Playable.
We had two weeks to make it work. I’m kind of freaking out thinking on how to actually get the mechanic implemented in networked multiplayer under such a short deadline. The project would have most certainly failed its first milestone if it weren’t for the heroic arrival of… El CTO! *cue Mariachi fanfare*
There have been …interesting… developments at work with some clients, the result of which ended up in our doing a company-wide brainstorm for ideas, geared towards internal development and eventual publication.
One of the selected projects is an idea I pitched, and I now find myself at the lead of that project, one with a very nerdy mechanic.
I kind of need to tell someone of how that goes, even though if I cannot yet share what the project is.
So, here is what has been happening so far…
L’usage veut qu’on ne donne jamais la solution d’une contrepèterie, chacun devant la trouver lui-même. On dit qu’il faut être trois pour apprécier une contrepèterie : celui qui l’énonce, celui qui la comprend, et celui qui ne la comprend pas.
Source: Contrepèterie — Wikipédia