— Paul Robertson (@probzz) August 16, 2017
Which do you agree with most of the following two statements? 1-based indexing is the best. 0-based indexing is the best.
— Nifflas (@Nifflas) July 17, 2017
After getting the pitch shortlisted, our first task was to actually prove that the mechanic was viable ASAP. This was a rather unique challenge compared to other selected pitches, since they mostly had to build a regular First Playable.
We had two weeks to make it work. I’m kind of freaking out thinking on how to actually get the mechanic implemented in networked multiplayer under such a short deadline. The project would have most certainly failed its first milestone if it weren’t for the heroic arrival of… El CTO! *cue Mariachi fanfare*
Play more games! No money required! Just add friends.
There have been …interesting… developments at work with some clients, the result of which ended up in our doing a company-wide brainstorm for ideas, geared towards internal development and eventual publication.
One of the selected projects is an idea I pitched, and I now find myself at the lead of that project, one with a very nerdy mechanic.
I kind of need to tell someone of how that goes, even though if I cannot yet share what the project is.
So, here is what has been happening so far…