Secret Project part 2: The Prototype(s)

After getting the pitch shortlisted, our first task was to actually prove that the mechanic was viable ASAP. This was a rather unique challenge compared to other selected pitches, since they mostly had to build a regular First Playable.

We had two weeks to make it work. I’m kind of freaking out thinking on how to actually get the mechanic implemented in networked multiplayer under such a short deadline. The project would have most certainly failed its first milestone if it weren’t for the heroic arrival of… El CTO! *cue Mariachi fanfare*

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Secret Project part 1: Threading the needle

There have been …interesting… developments at work with some clients, the result of which ended up in our doing a company-wide brainstorm for ideas, geared towards internal development and eventual publication.

One of the selected projects is an idea I pitched, and I now find myself at the lead of that project, one with a very nerdy mechanic.

I kind of need to tell someone of how that goes, even though if I cannot yet share what the project is.

So, here is what has been happening so far…

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