In an attempt to render yesterday’s prototype more playable, I’ve added a short “tolerance” time in each state during which input state doesn’t matter in order to play nice with human reaction times.
The impossibility issue is averted thanks to this short tolerance factor. The system can now be experienced in his entirety (the user sees all states at least once) and has gained some ludicity. I suggest you try it out to see how it goes.
On the next prototype, I intend in changing the appearance of this tolerance phase just to see what happens.